![]() Also my code was shite since I just did not have enough experience with Godot. Unfortunately the only programming language with which I really feel comfortable is Python, and PyGame…well let’s just say it leaves a lot to be desired.Īround early 2019, I was almost ready to try learning C# to start learning Unity, but by choice of luck, I happened to search for “Unity using Python” and one of the first results was Godot! And it was perfect! Features to compete with Unity, Lightweight, Free Software and best of all, Python-like syntax! It was as it was made with me in-mind!Īfter going through the documentation and tutorials I jumped in and started developing a hex-card game hybrid, but I was putting too much effort trying to make things work perfectly and not enough work making an actual game. Especially since I felt all the knowledge I amassed with 5 years of coding card games in python was going to waste. Read the link to see what it is, but if you are interested to know how that happened, here’s a recap:Īfter dropping out of OCTGN game development after Doomtown:Reloaded got cancelled by AEG in 2016 1 I was itching to start something to call my own. Anyway, in case you haven’t noticed, in the past 2 months I’ve been heavily working on a little something called the Godot Card Game Framework. ![]() I don’t know why ,but I haven’t gotten around to posting about this on my blog.
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